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modified by Russ Webb on 2004-04-22 20:50:09 Author - David Winslow
Email: dwinslow@databeam.com
Webpage:
Summary: Take the last stick and win fame and glory - CODE is FIXED
-There is a bug in RPN Archive Instructions: NOTE: Because of a BUG in RPN Archive you
will have to "edit" the code very slightly Change: [e] D'Enter .aabbcc[ddeeff] [+/-]\where 2 aa,bb...ff 100\e.g. -.070815 or .030507'd1 ; To: [e] D'Enter .aabbcc[ddeeff] [+/-]\where 2< aa,bb...ff<100\e.g. -.070815 or .030507'd1 ; The only change is to add back in the two "<" | | symbols: 2^aa,bb...ff^100 - | | put "less than symbols" in these spots ... I've written Russ about the "less than" "greater than" RPN Archive bug and he is looking into it. A long long time ago I read about this game in an article by Martin Gardner in his wonderful column (now, sadly, no longer) "Mathematical Games and Recreations" in Scientific American. The game is played with from 3 to 6 piles of sticks. Each pile has from 3 to 99 sticks. You may specify who moves first. If it is your move, you pick a pile and remove as many sticks as you want to from that pile (you can even remove ALL the sticks from the pile). Then, RPN will do the same thing ... Whoever takes the last stick WINS. Here's what you see and how to enter games and moves. ------- Suppose you want 3 piles with 3, 5 | Setup | and 7 sticks and you want to play | | first. Enter .030507 and tap "Setup". | Play | If you want RPN to move first then ------- enter .030507 +/- and tap "Setup". NOTE: Enter .aabbcc[ddeeff] [+|-] where 2 < aa,bb,cc < 100 and bracketed material is optional. Then tap "Setup" to enter the game definition number. Include bracketed material to increase the number of piles and to specify who moves first. To make a move, tap the number of piles, the decimal point, and two digits for the number of sticks: example 3.02 means remove 2 sticks from pile 3. Then tap "Play". NOTE: Enter p.nn and tap "Play" to make a move. p indicates the pile number and nn is the number of sticks. For pile three and two sticks enter 3.02 and NOT 3.2 (pile 3 and 20 sticks) Sample game: 3-5-7 you move first. Taps What happens ---- ------- .030507 Setup Dialog: You go first Stack: 0.030507 = tos 3.03 Play 1.02 appears briefly to show RPN's move Stack: 0.010504 = tos 0.030504 0.030507 2.02 Play 3.02 appears briefly to show RPN's move Stack: 0.010302 = tos 0.010304 0.010504 0.030504 0.030507 2.03 Play 3.01 appears briefly to show RPN's move Stack: 0.010001 = tos 0.010002 0.010302 0.010304 0.010504 0.030504 0.030507 1.01 Play 3.01 appears briefly to show RPN's move Dialog: I win Stack: 0.000000 = tos 0.000001 0.010001 0.010002 0.010302 0.010304 0.010504 0.030504 0.030507 hmmmmmm .... RPN wins OK, good luck! TIPS: First try the "traditional" game of 3-5-7 and choose to go first=> .030507 Setup If you cannot win, then try letting RPN go first=> .030507 +/- Setup Note the exceptional way that RPN plays !! After you think you have it, try 3-5-7 with you moving first. Once you have mastered 3-5-7 you can increase the piles and the number of sticks in each pile. Another game to try is -.070815 (it is possible to win this game). You could also try today's date for a game: .07111999 - but, better not let RPN go first on this game or you will have a tough time winning. The best settings for RPN are: Set "Places (X)" to 2 * (the number of piles) and do not "Strip zeros" Want to know the secret? Want to know the general strategy behind this game? Drop me a line and I will be glad to send you the algorithm and commented code. You can make money at bars if you know this game well. Code:
RPN.2.z-3 \Sticks [a] xmXzxmV0{_xzv1+x@+v1+V}; [b]Xy6V0{xyvCu1->(vCp+xyvCu-Xy)_v}; [c]hV{_vd1}; [d] D'Enter p.nn where\p is the pile number\and nn is the number of sticks.' ; [e] D'Enter .aabbcc[ddeeff] [+/-]\where 2< aa,bb...ff< 100\e.g. -.070815 or .030507'd1 ; [i]Vvbwxm>(Cdd1.)vwXzxz0=0(Cdd1.)xzx@vf2Cp*-g10<(d1Cdd1.)g1xzx@=0(d1Cdd1.)xzX@; [j]V0Xm{v2Cp*g1wxm1+XmxmX@xmx@2>(:Ced1.)fVv0=0(B)}; [n]xmV0{_vv1+x@v1+2*Cp/+}; [p] #'10'r2P; [r]CsCaCt; [s]xmXzxm1+V{_xzvxm-x@CbvX@v1+V}; [t]TtXvV#'14'Xy{v0=0(B)v1Cp/g1wVf1Cp*xyX@xy1+Xy}xy#'14'-Xu#'13'xu+V{vx@2/f0>(B)v1- Vv#'13'=0(B)}v#'13'-Xuxu0=0(xmV{_vv1+x@0>(v1+#'.01'+CzB)}:xm1+V{vx@xuCp/f1Cp*w1= 0(B)v1+V}vxm-XzxuV0{_vv#'14'+x@2/f0>(xzxm+x@v1+Cp/f1Cp*w1=0(vCu-:vCu+))}b2Cp/xz+Cz); [u] 2r2P; [z]Ud{1CpV{1_v}1CpV{d1_v}Ttxv-#'150'>(B)}; "Sticks" "Setup" h0=0(Ce.)VCcvwb0>(Ce.)v0>(1:2)XhvbfCjxm3<(Ce.:xm6>(Ce.) )Cnxh2=0 (D'I go flrst.|Ok|'d1CrCiCn:D'You go first.|p.nn and then Play|'d1); ~ "Play" CiCng10=0(D'You win'd1.)CrCiCng10=0(D'I win'd1.); modified by Russ Webb on 2004-04-22 20:53:47 Author - David Winslow
Email: dwinslow@databeam.com
Webpage:
Summary: Take the last stick and win fame and glory - CODE is FIXED
-There is a bug in RPN Archive Instructions: NOTE: Because of a BUG in RPN Archive you
will have to "edit" the code very slightly Change: [e] D'Enter .aabbcc[ddeeff] [+/-]\where 2 aa,bb...ff 100\e.g. -.070815 or .030507'd1 ; To: [e] D'Enter .aabbcc[ddeeff] [+/-]\where 2< aa,bb...ff<100\e.g. -.070815 or .030507'd1 ; The only change is to add back in the two "<"
I've written Russ about the "less than" "greater than" RPN Archive bug and he is looking into it. A long long time ago I read about this game in an article by Martin Gardner in his wonderful column (now, sadly, no longer) "Mathematical Games and Recreations" in Scientific American. The game is played with from 3 to 6 piles of sticks. Each pile has from 3 to 99 sticks. You may specify who moves first. If it is your move, you pick a pile and remove as many sticks as you want to from that pile (you can even remove ALL the sticks from the pile). Then, RPN will do the same thing ... Whoever takes the last stick WINS. Here's what you see and how to enter games and moves. ------- Suppose you want 3 piles with 3, 5 | Setup | and 7 sticks and you want to play | | first. Enter .030507 and tap "Setup". | Play | If you want RPN to move first then ------- enter .030507 +/- and tap "Setup". NOTE: Enter .aabbcc[ddeeff] [+|-] where 2 < aa,bb,cc < 100 and bracketed material is optional. Then tap "Setup" to enter the game definition number. Include bracketed material to increase the number of piles and to specify who moves first. To make a move, tap the number of piles, the decimal point, and two digits for the number of sticks: example 3.02 means remove 2 sticks from pile 3. Then tap "Play". NOTE: Enter p.nn and tap "Play" to make a move. p indicates the pile number and nn is the number of sticks. For pile three and two sticks enter 3.02 and NOT 3.2 (pile 3 and 20 sticks) Sample game: 3-5-7 you move first. Taps What happens ---- ------- .030507 Setup Dialog: You go first Stack: 0.030507 = tos 3.03 Play 1.02 appears briefly to show RPN's move Stack: 0.010504 = tos 0.030504 0.030507 2.02 Play 3.02 appears briefly to show RPN's move Stack: 0.010302 = tos 0.010304 0.010504 0.030504 0.030507 2.03 Play 3.01 appears briefly to show RPN's move Stack: 0.010001 = tos 0.010002 0.010302 0.010304 0.010504 0.030504 0.030507 1.01 Play 3.01 appears briefly to show RPN's move Dialog: I win Stack: 0.000000 = tos 0.000001 0.010001 0.010002 0.010302 0.010304 0.010504 0.030504 0.030507 hmmmmmm .... RPN wins OK, good luck! TIPS: First try the "traditional" game of 3-5-7 and choose to go first=> .030507 Setup If you cannot win, then try letting RPN go first=> .030507 +/- Setup Note the exceptional way that RPN plays !! After you think you have it, try 3-5-7 with you moving first. Once you have mastered 3-5-7 you can increase the piles and the number of sticks in each pile. Another game to try is -.070815 (it is possible to win this game). You could also try today's date for a game: .07111999 - but, better not let RPN go first on this game or you will have a tough time winning. The best settings for RPN are: Set "Places (X)" to 2 * (the number of piles) and do not "Strip zeros" Want to know the secret? Want to know the general strategy behind this game? Drop me a line and I will be glad to send you the algorithm and commented code. You can make money at bars if you know this game well. Code:
RPN.2.z-3 \Sticks [a] xmXzxmV0{_xzv1+x@+v1+V}; [b]Xy6V0{xyvCu1->(vCp+xyvCu-Xy)_v}; [c]hV{_vd1}; [d] D'Enter p.nn where\p is the pile number\and nn is the number of sticks.' ; [e] D'Enter .aabbcc[ddeeff] [+/-]\where 2< aa,bb...ff< 100\e.g. -.070815 or .030507'd1 ; [i]Vvbwxm>(Cdd1.)vwXzxz0=0(Cdd1.)xzx@vf2Cp*-g10<(d1Cdd1.)g1xzx@=0(d1Cdd1.)xzX@; [j]V0Xm{v2Cp*g1wxm1+XmxmX@xmx@2>(:Ced1.)fVv0=0(B)}; [n]xmV0{_vv1+x@v1+2*Cp/+}; [p] #'10'r2P; [r]CsCaCt; [s]xmXzxm1+V{_xzvxm-x@CbvX@v1+V}; [t]TtXvV#'14'Xy{v0=0(B)v1Cp/g1wVf1Cp*xyX@xy1+Xy}xy#'14'-Xu#'13'xu+V{vx@2/f0>(B)v1- Vv#'13'=0(B)}v#'13'-Xuxu0=0(xmV{_vv1+x@0>(v1+#'.01'+CzB)}:xm1+V{vx@xuCp/f1Cp*w1= 0(B)v1+V}vxm-XzxuV0{_vv#'14'+x@2/f0>(xzxm+x@v1+Cp/f1Cp*w1=0(vCu-:vCu+))}b2Cp/xz+Cz); [u] 2r2P; [z]Ud{1CpV{1_v}1CpV{d1_v}Ttxv-#'150'>(B)}; "Sticks" "Setup" h0=0(Ce.)VCcvwb0>(Ce.)v0>(1:2)XhvbfCjxm3<(Ce.:xm6>(Ce.) )Cnxh2=0 (D'I go flrst.|Ok|'d1CrCiCn:D'You go first.|p.nn and then Play|'d1); ~ "Play" CiCng10=0(D'You win'd1.)CrCiCng10=0(D'I win'd1.); |